Star Trek: The Game…is not that bad

star-trek-video-game-cover-art

Like most I was at first excited about the new Star Trek video game but quickly lost interest once reviews and quick looks started rolling in. Currently the game (360 version) has a 43/100 critic rating on MetaCritic and a 2.5/10 user score. Pretty bad. Despite knowing better, I rented the game from Red Box anyway. $2 a day isn’t that bad, and if it turned out to be terrible I’d cut my losses early.

I’ve invested $6 in the game so far (three days) and I have to say it’s not as bad as I imagined it would be. I started out playing co-op with my girlfriend and the level design and gameplay is ugly right from the start. The game makes it very clunky to get into and out of cover and for someone who isn’t well versed in video game mechanics is guaranteed to have a very difficult time early on. If that weren’t bad enough, oftentimes the game will react in strange ways to your inputs. You can push to jump in one direction and your character will jump off a cliff to his death for no good reason.

There’s a sequence early on where you have to run as a series of explosions chases you. This is a point in the game where I really wanted to put down the controller and take the game back to Red Box. For some reason every time the game starts you off with the camera backward and your character facing in the wrong direction and you have to quickly reorient yourself and get running in the right direction or you’ll die. This was more inconvenient than difficult for me as I quickly realized the game was trying to kill me. For my girlfriend, however, it was incredibly frustrating. When the game isn’t being helpful at all it’s much more difficult for someone who doesn’t play video games often to get oriented and do what you’re supposed to do. What’s worse is doing what you’re supposed to do can get you killed as often as not in this game because of bugs and bad design.

I started playing solo after the first level (with AI controlling Spock) and for awhile this was less frustrating. Until I ran into climbing sequences where it’s almost completely unpredictable where your character is going to jump even if you’re pressing in the right direction. Several times Captain Kirk simply jumped to his death for no good reason. I guess I’d want to end it all too if I were stuck in this horrible game.

Once the action picks up the game plays a little better. Of course I’m playing on easy so I can run and gun, because if I had to rely on the clunky cover system my blood pressure would rise even further than it already does while playing this game. There’s a moderate variety of weapons you can pick up as you go, and it’s satisfying to kill the Gorn enemies. As a Starfeet Captain you’re “supposed” to ‘set phasers to stun’ when facing possessed human enemies, however I find it more enjoyable to simply kill them (not to mention easier). You can only fire off two “stun” shots before your weapon has to recharge and when you’re facing a large number of enemies it’s not practical to stun them all. Furthermore a stunned enemy only remains so for a few seconds and you have to run up to them and melee them to knock them out or they’ll return to shooting at you. Interestingly the achievements reward you for getting X number of kills with each weapon, so again it’s more beneficial to just kill everything.

IMG_0238

Like the movies, there’s lots of lens flare here.

One thing I like about playing with an AI partner is that you can have them perform all of the hacking and unlocking in the game. The mini-games are excessively long and get annoying so it’s nice to just have Spock do everything for me. The co-op doors get incredibly annoying and boring, however. Why can’t I just open the damn door?

The game has been a decent experience so far. It would be nice to actually be able to pilot the Enterprise rather than just play a sort of Space Invaders game where you fend off attacking ships with the Enterprise’s weapons. It’s an okay section, but they could’ve done more with the Enterprise. There are several sections of the game that encourage stealth, however it’s more of a pain in the ass to try to pass by stealthily than it is to simply kill the enemies. There’s also an upgrade system where you can spend XP in order to improve certain equipment, but as far as I can tell the upgrades make barely any impact on gameplay and I’ve stopped bothering even opening the menu.

Lastly, and probably least important, the names of the achievements in the game are lazy and this bothers me. “Beat Helios-1”, “Beat New Vulcan”… They could’ve at least had better names for the story completion achievements. This has no impact on the game, it just really stood out to me.

In the end I would say you should not purchase Star Trek at its retail $60 price tag. I wouldn’t even recommend buying it used until it drops below $20. You’re best off renting the game at Red Box and you could probably complete it in a night if you wanted. I’d say I’m about four hours in and more than half way through the game, I only have three missions left. Overall the game has been decent, but at times it can only be described as terrible. There are just enough good sections to make the bad parts bearable. The voice acting is pretty good (the characters are voiced by the actors in the movies) but at times the dialogue is either repetitive or poorly written. The story isn’t as good as an average Star Trek episode, but it’s not the worst in the world. The game is passable, not memorable, but not as horrible as some people would have you believe.

Finished Bioshock Infinite

DSC04713

I finished Bioshock Infinite this morning and I have to say it was an awesome experience. The story was quite interesting and every time you think you’ve got it figured it you’ll soon find out you were wrong, right up until the last moments of the game. The world of Columbia is incredibly well crafted and fun to explore. The action is a blast with a nice variety of guns and ‘vigors’ (sort of like spells) that provide a variety of ways to dispose of enemies.

I definitely had a great time, and now I can finally watch this (spoilers obviously):

How Wii U owners must feel

wii-u-black-controller

When my friend first decided he was going to buy a Wii U I tried everything to encourage him not to. The Wii was successful, but most gamers who owned Wii’s quickly tired of them and went back to their Xbox, Playstation or PC as their go to gaming device. No one was playing cross platform games on the Wii, and no one in the right mind is doing the same on the Wii U (unless for some strange reason a person’s only console is the Wii U, then they’re just screwed).

This video is how I imagine most Wii U owner’s are feeling right now. They keep saying “When the games come so will the gamers” but the games aren’t coming. Unless Mario and Zelda excite you more than anything else in the world the Wii U should not be a console you are excited to own. It most likely is something you regret owning and even if you wanted to sell it no one’s buying.

Why an always connected Xbox wouldn’t be that bad

5-reasons-the-xbox-720-wont-be-named-xbox-8

 

A lot of people think the idea of an always connected console is a bad thing. They’re worried about DRM, being able to play offline and who knows what else. But in reality aren’t most devices ‘always on’ these days? Do you ever turn your computer off? I don’t. Do you ever turn your tablet or phone off? I doubt it. And these devices are most likely always connected to the internet as well (at least in the home).

An always online Xbox is a huge step forward. An Xbox not connected to the internet / Xbox Live is a very limited and nearly useless machine. The Xbox Live experience makes gaming a much better experience.

What I want from the next Xbox is live tiles.

live-tiles

 

If there’s one thing I LOVE about Windows 8, it’s live tiles. It’s a really cool concept for a homescreen. You can see your e-mails, Twitter and Facebook feeds at a glance. You have the weather forecast, sports scores and news headlines constantly scrolling on your start screen.

Imagine the next Xbox, always on. Just leave your TV on and you can see all this information in front of you or in the background. Imagine it having the snap screen feature, where you can open an app and snap it next to another app…..Watch TV on one side and play Call of Duty on the other side during commercials (simply ‘click’ the screen to bring it full screen).

The ESPN and MLB.tv apps already offer a glimpse of this. The ESPN app will show videos in the upper left corner which you can bring full screen or search through more highlights, news or live feeds using the rest of the screen. MLB.tv functions very similarly with the latest update.

This is exactly what Microsoft wants the next Xbox to be, an always on, always connected media device feeding you news (and advertisements of course) throughout the day. It’s not a bad thing. It’s a convenient thing.

I barely turn my Xbox off now, but the current homescreen is rather boring. A Windows 8 style live tile interface would be much more useful.

Darksiders

I’ve had Darksiders in my Steam library for awhile now (as part of the THQ bundle) but never played it. So tonight I plugged in an Xbox 360 controller, booted it up and played for a few minutes. Having recently rented and played DmC: Devil May Cry, I have to say it feels very, very familiar. You get thrown into a space with a bunch of enemies, the exit blocks off with a magic forcefield, you use a combination of light and heavy attacks and combos to fight off the enemies thus opening the forcefield and allowing you to progress.

There are plenty of combos and a combo counter will flash on the side of the screen as you hack your way through enemies. This type of gameplay just isn’t for me. It’s okay, but not something I want to do for an entire game. I’m also not really into the whole platformer thing either…The climbing and jumping and fighting and climbing and jumping….

The game looks cool though… I might play it a bit here and there in the future, but I can’t see myself getting too involved.

2013-03-28_00001

2013-03-28_00002

2013-03-28_00003

2013-03-28_00004

2013-03-28_00005

2013-03-28_00006