The Art of Video Games

A few weeks ago I visited the The Art of Video Games exhibit at the Smithsonian American Art Museum in Washington, DC. The exhibit was pretty interesting as it not only explores the history of video games but also presents video games as an art form consisting of visual, audio and story all combining into a single work of art.

Below are some pictures I took at the exhibit, enjoy:

Just checking in

Sorry this blog has been slow lately. I arrived at my first duty station last Thursday (Mountain Home AFB, Idaho…middle of nowhere lol) and have been inprocessing and settling in.

I beat Mass Effect 3 last weekend. It was pretty good, the ending didn’t bother me that much. It was sad, but I think it ended well enough.

I’ve been playing a bit of Civilization V and Modern Warfare 3, but I’ve also started to get back into Halo. I’m going to try to beat Halo CE Anniversary Edition this weekend, so we’ll see how that goes. I’ve also been enjoying Sketch with Friends and Draw Something on my Kindle Fire, but I think I’m going to need to pick up a stylus to draw better.

I finished season one of Breaking Bad and am on episode 2 of season 2 and I’ve been enjoying that, it’s a really great show. I’ve also been catching up on Red vs Blue, starting with season 8, in preparation for season 10 once that starts up. Can’t wait for that, especially since Elijah Wood will be voicing a character in the series now.

So again, sorry for the sparse updates. I hope to blog more regularly sooner or later, that is if I have any free time, I’m sensing I’ll have very little with this job.

Until next time, thanks for stopping by.

Mass Effect 3

I started playing Mass Effect 3 on release day and I was amazed by just how action packed the first few hours of the game was. The combat is much more frantic than it was in the previous two games and there’s a fight for survival feeling that keeps you on your toes, always anxious about what could happen next. Many characters are forced to make sacrifices and not even Commander Shepard can save them and every loss has a toll on Shepard’s emotions as well as the emotions of the player. The game just seems to be perfect all around.

Yet I keep reading about this ending controversy and it has me worried. At about 14 hours in I took a break from Mass Effect 3 to return to Dragon Age II, Skyrim, and lately MLB 2k11. I’m not sure if being worried that the ending will disappoint me has caused this break, or if it’s the fact that a lot of times missions have been feeling pretty repetitive (shoot your way into some building / cave / camp, find someone or something and defend this area while waves of enemies are all of a sudden dropped off until you reach a climatic battle against an Atlas that ends in a cut scene). Or maybe I’ve just been in the mood for something different. I honestly don’t have the answer.

Part of me wants to reach the ending of Mass Effect so that I have an idea of what everyone’s talking about (and also every week I come closer to having the ending spoiled for me by overhearing a conversation or glancing at an article on the internet), but another part of me wants to wait to see if there will be an alternate DLC ending that will make my Mass Effect experience more enjoyable so that I don’t suffer any disappointment at all.

Maybe I’ll jump back into the battle soon, but for now I think I’m going to continue to leave it alone.

Two interesting articles I wanted to share

Today I was browsing ArsTechnica in class and came across two articles that I found interesting.

“Game makers face uphill battle proving copyright infringement in court” by Kyle Orland

Today, especially on the mobile gaming market, it’s easy to come across a large quantity of copy-cat or clone games. These games take the idea, design and gameplay of a popular game, tweak it (barely) and spit it back out as their own product in order to make a quick buck. The article gives two specific examples. The first is the original and addicting game Tiny Tower by NimbleBit which was practically stolen outright and repackaged as Zynga’s Dream Heights (the article features great side by side comparison screenshots).

The second game is Bingo Blitz which was also seemingly photocopied and released as Zynga Bingo. The indie developers are fighting back against Zynga with creative ‘dear Zynga’ letters: Tiny Tower letter  Bingo Blitz letter.

This sort of plagiarism shows not only the greed of larger companies like Zynga, but also that they’re willing to forego creativity to make some quick cash. These acts take away sales from the smaller developers who put in all the hard work to come up with an original idea in the first place.

The second article, “Game Publishers. Huh? Good God ya’ll what are they good for?” also by Kyle Orland briefly describes the role video game publishers have played in history. It explains the importance of a publisher, what they do (in a nutshell) and how their roles are changing in the modern age of gaming. It’s definitely a good read, especially if you’ve ever found yourself wondering what exactly the difference is between a video game developer (such as Bungie, Blizzard, or Infinity Ward) and a publisher (such as Microsoft Game Studios, Electronic Arts or Activision-Blizzard).

 

 

The closest thing to Mario Kart on the 360 is…?

So yesterday I played soccer in Forza 4 for the first time and it was a blast. A bunch of nice looking cars (with teams identified by blue or red paint) zoom back and forth on a concrete soccer pitch trying to knock an oversized soccer ball into the opposing teams goal. There were plenty of crashes and massive pileups as everyone frantically raced toward the ball. It wasn’t so much about skill, but rather it was about good old beat each other up fun.

Playing this got me in the mood for more vehicular mayhem. I was wondering if anyone can recommend a good multiplayer car / vehicle game that is more about fun and mayhem than skill (possibly with a variety of mini games and objectives). I’ve played both Blur and Split / Second but neither really did it for me. I haven’t played a Burnout game since the original but I never really liked it then anyway. I guess what I’m really looking for is Mario Kart, so does the 360 have an equivalent with a fun, easy to pick up chaotic experience?

How it Should have Ended

I discovered another awesome YouTube series this weekend called ‘How it Should have Ended’ or HISHE for short. The channel, HISHEdotcom, makes animated comedic vidoes that depict how various movies and video games ‘should have’ ended. Some of my favorites include:

Harry Potter:

Star Wars: Return of the Jedi

Mortal Kombat

 

There are a ton of these videos available for your viewing pleasure. I still have yet to watch them all and am sure to discover some new favorites. I hope you’ll give these videos a shot, and I hope you enjoy the series as much as I have.

Xbox LIVE 12 month memberships on sale

Hey, I just wanted to jump on real quick and make everyone aware that right now you can get a 12 month subscription to Xbox Live for just $39.99, as opposed to the regular price of $59.99, through various retailers including Amazon which sells a digital version (in otherwords as soon as you purchase it you’ll receive a code to punch into Xbox Live, and there you have it, quick and simple). Definitely take advantage of this if you’re a Live gamer.

I believe this deal is also available through GameStop but only to PowerUp members. It isn’t advertised, but yesterday my friend went to buy a card at GameStop (before I knew about the deal on Amazon) and after they scanned his card they changed the price to $39.99.

What if Nintendo made iPhone games?

I was reading an article in Edge about how Apple has revolutionized mobile gaming and is gaining more and more of the market that used to belong to Nintendo, and it got me thinking…What if Nintendo made iPhone games? Wouldn’t that be awesome? There are plenty of incredibly designed games out there in the iTunes market, but Nintendo still has the ability to create some of the best games on the mobile platform. So is the solution just to buy a DS? Not for me. I don’t want to have to carry a DS around with me at all times and even if I did I doubt I’d find the pocket room.

To me mobile gaming is about having quick access in times of need, say on a bus ride or in line at the store. I don’t want to make the conscious decision, ‘Hey I need to bring my DS in case I end up with some free time’, rather I want my games readily accessible in a way that doesn’t create any unnecessary burden. Therefore having a phone double as a gaming device is the perfect solution. I always have my phone and it has plenty of practical uses other than gaming.

The iPhone is as capable (well I’m no technical expert, but from what I’ve seen) as a Nintendo DS. There are some games with pretty decent 3D graphics that run and play well on the device. Grand Theft Auto III is a great example, it’s a PS2 game that looks nice on the iPhone. Grand Theft Auto: Chinatown Wars is actually a DS game that is ported to the iPhone, and again it works just as well as it did on the DS.

So why can’t I have New Super Mario Bros. on my iPhone? We all know the answer, Nintendo wouldn’t do this because they want you to buy a Nintendo DS to play their games. The problem is there are thousands of gamers out there who would gladly shell out for quality Nintendo titles on the iPhone who have absolutely no interest in purchasing a Nintendo DS. Is there any middle ground here?

Microsoft has announced it plans to bring its Xbox Live marketplace to the iPhone and Android devices which had previously been exclusive to Windows phones. They realize there’s plenty of money to be earned selling games to those who have no interest in the Windows phone platform.

Nintendo is losing its hold on the mobile gaming market faster than ever, and I think the solution is to sell its games on other devices. Maybe they could release a DS app for the iPhone for say an initial price of $50 that would earn them some money to make up for people not buying the DS hardware, and then inside that app sell the DS games for let’s say $15-30 a piece. They’d easily dominate the top 10 charts which have been dominated by the $0.99 Angry Birds for what seems like forever. It’d be win-win, we as gamers would get access to some of the best mobile games out there, while Nintendo would earn some money in what is becoming one of the largest markets in video games. That’s right, not just in mobile gaming, but in video games period.

I know this will likely never happen, but a guy can dream can’t he? What do you think?

Dead Island…Paradise…except with zombies.

Started playing Dead Island and so far it’s been quite an adventure. First of all the game looks really nice, the paradise scenery is  beautiful and it’s juxtaposed with the bloodiness, gruesomeness and violence that comes along with the zombie genre. The controls feel right and the combat feels smooth. The voice acting is well done and so far the story seems well done. I’m surprised this game hasn’t found its way into my hands sooner. Will definitely expand my thoughts on the game as I play more.

The Old Republic 1-8-12

I’m thinking of maybe running a weekly Star Wars: The Old Republic journal, so here’s a start. I had a productive day so far today. I created a red crystal for my lightsaber that I was able to use temporarily, at least until I leveled the light side of my morality meter to Light I at which point you can no longer wield a red lightsaber. I completed another flashpoint (instance) that ran rather smoothly this time. This one had no story / dialog choices, it was simply kill a handful of bosses and be done. I also managed to join a small guild with hopes of getting to know some other TOR players a bit closer. It seems like a decent guild so far, so we’ll see how that goes.

Anyway, I’m still enjoying the game quite a bit, so I look forward to continuing my adventures in the Star Wars universe.