Battleborn’s last breath?

Earlier today the struggling shooter Battleborn effectively went “free to play”, validating the long standing rumor that it would indeed end up being free. Most would agree that Battleborn’s troubles are mostly due to the fact that the game launched just before Blizzard’s Overwatch, which quickly took off to become one of the hottest games of 2016. It may not have been fair to compare the two games, as they play quite differently, but they were similar enough in most people’s eyes that they decided to pick one title (Overwatch for most) and stick with it.

I was incredibly excited for Battleborn’s launch, especially after reading about how it would blend MOBA gameplay with a shooter. As someone who was a casual fan of MOBAs (but never any good at them) it seemed like it would be the perfect game for me. I eagerly awaited its launch, and early on I found it to be fun, if a little slow moving. As days went by, however, I found that the hardcore player-base got so good that I couldn’t have fun playing anymore as I would be overwhelmed by more skilled players. What made things worse was that teams of randoms never seemed willing to communicate, and I would often get matched against teams of players who were mic’d up.

As Overwatch neared release I started to get more and more excited by the hype surrounding it. I caved and bought it for PC on release day which ultimately led to me never returning to Battleborn. I had so much fun in Overwatch from the very first moment I launched it that I couldn’t see myself wasting any time playing Battleborn that could be better spent in Overwatch. Once or twice, out of curiosity, I tried to give Battleborn another try, but each time I was met with longer and longer matchmaking times (on the Xbox One) only to have to spend thirty minutes or so to complete a match when I finally got in. This didn’t prove to be fun, whereas in the same time span I could’ve played two or three games of Overwatch. More recently I launched Battleborn one last time, only to sit at the matchmaking screen for a full twenty minutes without finding a match (there were no server issues reported with either Xbox or Battleborn at the time).

I’ve always felt like if Battleborn ever wanted to make a splash at all, it should have gone free to play long ago. It remains to be seen if the free to play model will have a significant impact on the game’s player-base and perception going forward, however I personally think that I’ve already had my fill. Still, I’m going to try it out on PC (I already own it on PC from a Humble Bundle) to see if the new influx of players can make things fun. I’ll be sure to post an update after playing a round or two of the PC version of the game to see if any of my feelings have changed.

Xbox Game Pass is here, and it’s a great value for new Xbox One owners

When I first heard about Xbox Game Pass earlier this year I was excited, especially after finding out that you would be able to download the games as opposed to streaming as you do with PlayStation Now. $9.99 a month gives you access to over 100 Xbox One and Xbox 360 (backwards compatible) games that can be downloaded and played as much as you like as long as you’re a subscriber. This is a great way for anyone who is new to Xbox One to get a great library of games for very little upfront investment. Many of the games have been available at deep discounts or for free as part of Games with Gold, however there’s still plenty to try out even for those who have been gaming on the Xbox One for awhile.

Last night I queued up several games, including NBA 2K16, Mad Max, Payday 2 and Grid 2. I’d download many more, but my data cap wouldn’t be happy. Other notable titles (most of which I already own) are Halo 5, Gears 1-3, Massive Chalice and Roundabout. There’s plenty to check out, and there’s even a free 7 day trial if you’re unsure of the service. If you have the bandwidth I’d recommend enrolling in the trial and downloading any games you might have missed out on over the years.

I’m looking forward to seeing what additional games come to the service as it ages, and am glad Microsoft is continuing to support Xbox One owners with another great service.

My continuing adventures in NieR: Automata

I was able to play about another hour of NieR: Automata last night, and I’m still having a great time with it. I ran my first errands (fetch quests) which at first worried me, but they turned out to be quick and painless and at least the quest givers were interesting. 


I really enjoyed the music in the resistance camp and desert areas. I found it to be relaxing, and I didn’t want to stop listening to it. I didn’t get too far story wise, but I ended up beating the next boss fight (which takes place shortly after the video below). I’m looking forward to continuing my adventure in NieR: Auotomata tomorrow night.

Lawbreakers looks sweet!

Cliff Bleszinski and Boss Key Productions’ debut game, Lawbreakers, revealed a new trailer yesterday and it’s began to generate a lot of hype around the game. I hadn’t heard a lot about the game previously (though I did get a Lawbreakers hat in a Loot Crate awhile back) and the trailer was my first time seeing the game. I’m already sold. I can’t stop watching the trailer, and I’m finding myself already salivating over the game.

Lawbreakers will cost just $29.99 when it releases later this year (I assume we’ll get a date at E3) on PS4 and PC. If the price seems too good to be true, it’s worth noting that there will be no season pass, and all future updates will be free. There will be a loot box system in place, but all items will be purely cosmetic.

If you want a better look at how the game will play, there are several mode tutorials on Lawbreaker’s YouTube channel which show you how some of the game modes will work.

I can’t wait to see more at E3, and look forward to what might become 2017’s Overwatch.

Finally got around to starting NieR: Automata

I’ve heard nothing but good things about NieR: Automata (mostly from Giant Bomb), but I hadn’t gotten around to checking it out until this past weekend. So far I’ve been nothing but impressed with the game, which features one of the strongest opening segments in all of video games. I was blown away from the start, and I only hope that the rest of the game lives up to the intense opening sequence.

I’m looking forward to playing more, but at this point I’m only creating a backlog of games that will be practically impossible to conquer (Fallout 4, Gears 4, Halo 5, Horizon Zero Dawn, Persona 5, Tales of Berseria, Prey… not to mention ongoing games such like Battlegrounds…)

Gumballs Plays: PLAYERUNKNOWN’S BATTLEGROUNDS (22 May)

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Watching me player PLAYERUNKNOWN’S BATTLEGROUNDS is probably like watching paint dry. I tend to make a beeline for a building, stock up on whatever’s inside, and then find somewhere to hide in a cowardly manner for as long as humanly possible. This strategy has worked in my favor more often than it seems like it should, as I’ve often gotten lucky and ended up well inside the circle early on. In tonight’s game I scored 3 kills, my highest yet, but unfortunately I’m still terrible once I get out into the open as the circle contracts toward the end, and this is where I always meet my fate.

As boring as it is to watch, I love playing this way. It’s incredibly tense. In tonight’s game I heard someone pull up in a vehicle, get out and open the door downstairs. The footsteps got closer and closer and I felt sure they were going to burst through the door and kill me at any moment. Then, for whatever reason, they turned around, went back downstairs, got into their vehicle and drove off. My heart was racing as I stood up to watch them drive away.

The next person to enter the house wasn’t so lucky. Unfortunately, I eventually had to leave my shelter (I probably could’ve stayed awhile longer) and work my way toward the new safe zone and my ultimate death.

Bulletstorm: Full Clip Edition (Xbox One) impressions

I remember playing a little bit of Bulletstorm when it came out for the Xbox 360 in 2011, however it never hooked me and I didn’t spend a lot of time with it. After seeing some coverage of the remaster that released earlier this year I decided I wanted to give it a second chance. I’ve played for an hour or two so far and have really enjoyed my time with it. It certainly feels like a 360 shooter, but that older gameplay and style feel somewhat refreshing in 2017.

The shooting is satisfying, as is the grapple hook which allows you to fling enemies around and pull off sweet moves such as pulling an enemy toward you and kicking them into exposed electrical wires. The text on screen that describes and scores each kill is also quite satisfying. In most shooters your only concern is mowing down enemies as quickly as possible, but in Bulletstorm you get rewarded for killing with style. You use the points you earn to upgrade your weapons and abilities which allow you to take down your enemies in more exciting ways.

The game looks great and plays smoothly on the Xbox One, and never seems to drop in frame rate no matter how many enemies and explosions are on screen. I’m really enjoying the game, and it’s definitely worth picking up if you passed on it during its initial release. The singleplayer campaign will take most players around eight hours to complete, so the $60 price might not justified for some people, but if you happen to find it on sale for around $30 I wouldn’t pass it up.

Picked up a Corsair Void RGB Wireless Headset

I finally decided to purchase a headset for my desktop last week, and ordered the Corsair Void RGB wireless headset ($99). I wanted a wireless solution since I had moved my desktop out of my office when I got my Oculus.

The Void has a small USB receiver that’s about the size of a thumb drive, which once plugged in will have the headset ready to use in about a minute. You can then download the Corsair Utility Engine app which will allow you to change the color and animation of the lights on the headset (note my sweet pink glow below) as well as tinker with sound profiles.

The headset is the most comfortable gaming headset I’ve owned to date, and they stay comfortable even during longer gaming sessions. My desktop is about ten feet from my desk and I haven’t had any issue with the wireless signal dropping, even as I walk into the kitchen to grab a drink between rounds in PLAYERUNKNOWN’S BATTLEGROUNDS.

One of the most important features (behind comfort in my opinion) of a headset is of course sound quality, and the Void doesn’t disappoint. I’m not picky, but every game sounds great through the headset.

If you’re in the market for a new PC headset, I highly recommend the Void RGB Wireless by Corsair.